Designer AttributesLego MOC  |  Product Design  |  Animation  |  Graphic Design  

Overview
This project is more like an exploration journey for me as a designer. Toys have been a major inspiration for me to become a product designer, so I chose toys as the theme of the project. From my perspective, I explain why people need them, why they can enjoy the happiness they bring, and how I should design them to bring comfort and energy to more people. This is what I want to convey as a designer in terms of what skills and expectations I should have.
Duration: January-February 2022  

Tools:  
Studio,  Procreate,  Adode  PR/AI
Background How can I push creativity in all aspects of my own practice?
What are the big issues & opportunities in design that most captivates my attention?
Why does what I do matter within the world? 
Toys have been like "friends" to me since childhood, and my admiration for LEGO products influenced my decision to pursue product design as my undergraduate major. They offer both playfulness and aesthetic appeal, bringing joy and significance to people's lives.
However, there's a common stereotype that only children can enjoy toys. I strongly disagree with this notion. Toys, much like any other product, can evoke various feelings and experiences for everyone. It's the duty of a good designer to enable this diversity of experiences.

All Grown-ups
Can Be Kids

Toys serve as tools to foster communication between people and products, igniting fresh inspiration and emotions. This interaction should be unrestricted and boundless.
As a designer,
what is my principle in design?
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